> For the complete documentation index, see [llms.txt](https://mystery-souls.gitbook.io/mystery-souls-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mystery-souls.gitbook.io/mystery-souls-docs/economy/internal-economy.md).

# Internal Economy

Diner Clicker's ordinary economy is built around producing resources, preparing food and serving it for Coins.

Seeds are consumed by planting or AgriBot. Crops produce ingredients. Recipes consume ingredients to create prepared dishes. The diner consumes a dish's service life to generate Coins through manual or automatic activity.

Coins pay for supported seeds, power-ups and game-shop purchases. Stars pay for available premium products and selected convenience actions. The player Marketplace uses in-game TIPS. Seasonal progress and skill points have their own roles.

Stock is shared across your decisions. An ingredient donated to Community Delivery, a dish handed in for a personal request or an item sold to another player cannot also be used in the diner.

Marketplace orders commit resources. A sell listing commits its goods; a buy offer reserves its payment. Seller fees reduce the TIPS proceeds received from a completed trade. Review the applied fee and net amount.

Reference values help you compare items and rewards. They do not establish a guaranteed cash conversion, guaranteed market price or right to withdraw game resources for money.

Prices, event rewards, available items and progression rules can change. The guide explains the system; the game's current quote determines the cost of a particular action.
